Remember that classic (and very NSFW) video game hockey scene from “Swingers?” The one where Vince Vaughn espouses the virtues of Jeremy Roenick? It was pretty great, right?
There was something so organic about two friends getting up to video-game shenanigans (and discussing which 16-bit era game featured the best pixelated violence), but apparently it was easier to set the scene that it was to “make Wayne Gretzky’s head bleed.”
The Ringer’s Achievement Oriented podcast caught up with Doug Liman (pictured with Jon Favreau in this post’s main image) for some hysterical background information on getting that highly amusing scene right.
“I had never actually seen Wayne Gretzky draw blood, but Vince [Vaughn] claimed he could do it repeatedly, so we put it in the script,” Liman said. “The actors are reacting to that. And then we’re editing the movie and I bring the [game console] into the editing room and we start playing it and we’re recording it onto a videotape so that when we get the one piece we need we’ll play that back on the TV and shoot it. [We do this] for, like, weeks. Nobody can draw blood. And I’m like [to] Nintendo, ‘Hey, can you give us the backdoor key to doing this?’ It wasn’t like we were having fun playing the game, because all we would do was pass the puck down and set it up for Gretzky to get the puck and then we would, you know, try to slam him into the boards.”
Like a rare athletic feat, they got it right, but don’t ask Liman to pull it off on a whim. Liman sure made it seem like they were lucky to ever commit that moment to film.
@AbramsonPBP @AKuperstein Make his head bleed, Mikey! You can't make Gretzky's head bleed!! pic.twitter.com/OsdI7zDEYi
— Clay Ferraro (@ClayWPLG) September 22, 2015
Liman explained that it was “infuriatingly fleeting” and not the sort of video game trick that you could make work over and over again once you learned the right combination of button presses.
This is some really funny, fantastic background information on the movie that launched the careers of Favreau and Vaughn. It also helped remind us of that golden 16-bit era of EA NHL games, whether you preferred NHL ’94, ’95, or ’96. (And so on.)
Liman also shares a very amusing story about how hockey video game skills don’t exactly translate to the real sport, so check out the transcript and the full podcast for more.
And, if you’re playing a modern game like NHL ’17, don’t pick on “Super Fan 87.” Be nice to your friends. That’s the money move.
Here’s the scene itself. Again, a warning: there is strong language and 16-bit “gore.”